Making social DOOH media work across different networks - each with different caching policies, content management systems and player configurations - is the stuff that LocaModans wrestle with every day. That’s challenging in and of itself, but we added the complexity of ensuring that future cross platform/cross channel apps are also easier to develop - without having to be a brain surgeon. So I’m happy that the big brained engineers at LocaModa have been busying themselves for a major release. Here are some details…
Key features:
· Messaging: Flexible and extensible message classification system - makes it easy for developers to add message types and/or message sources.
· Moderation: Enhanced moderation and filtering/curation options of content based on tags, words, phrases, profanity and users/accounts.
· Local Caching Support: Like the Energizer Bunny, we keep going and going! LocaModa apps now support both Network Outage Mode (Network/Internet failure while SWF is playing) and Offline Mode (No network/internet connection prior to/up to SWF launch time). LocaModa apps now have Network/Venue options for configuring offline storage of device info, configuration info, messages, and assets using a pragmatic approach with a garbage collection system to ensure minimal device overhead. Due to the different caching policies of every DOOH network, this feature has been pretty challenging - hats off to the team who have persevered to make this work across multiple networks, OSs and CMSs. This is a big deal in my humble opinion.
· Enhanced Application Configuration: Again, regardless of a network’s CMS, OS and their screen specs, networks and/or venues can configure LocaModa apps and aspects of their appearance easily. For example, we include a configurable banner component that allows the network or venue to determine: the banner location, background, and transparency, the text font and color, and the rotation schedule. The banner and text autosize to the screen. Networks and venues can also configure the font, color and hang time of brand and user generated messages. No big deal for any competent CMS these days, but offering this flexibility for an application running on top of multiple proprietary CMSs makes a huge difference for venue owners or agencies that don’t want to have to learn about multiple DS systems just to change their messaging.
· Standardized Ad Units: We’ve been running standardized ad units across multiple networks for some time now, but now there’s more magic to the “write once run anyway” manner in which the same ad unit can resize in LocaModa applications regardless of network/screen configurations. We’re also introducing new sponsored ad units in response to great feedback from our Community Board application that enhances advertising opportunities and engages the audience. All apps and ad units now have an enhanced suite of analytics (Proof of play anyone?) and remote debugging tools.
· And not to mention a LocaModa SDK! (I said not to mention that!)
Some of these features have already begun rolling out on our latest campaigns. Stay tuned for more info in the coming weeks.
Tags: connectivity, Digital Out-of-Home, digital signage, Digital Signage Expo, DOOH, Facebook, Flash, foursquare, Interactive, LBS, LocaModa, Location, location-based, mobile, mobile marketing, moderation, Off-LIne Mode, place based, place-based social media, Place-Based Social Networks, SDK, smart phone, Social, social layer, Social Media, Social Networks, Stephen Randall, twitter, user-generated content






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